Hello, My name is Abas Setiawan. I’m a lecturer at Universitas Dian Nuswantoro Semarang. My chair is located in fifth room-second floor of UDINUS H-Building or H.2.5.  That room is actually coincided with IntSys Research Lab. IntSys stands for “Intelligence System” field of study. I also join on that lab to conduct my research activity. My research’s interest in Game Development, Artificial Intelligence, and Augmented/or Virtual Reality.

Email: abas[dot]setiawan[at]dsn[dot]dinus[dot]ac[dot]id
Informatics Engineering
Faculty of Computer Science
Universitas Dian Nuswantoro

Information for Prospective Student:
I need a student with great passion on Game Dev/AI/AR/VR.
I advice join in IntSys Lab member.
I also advice interns at IntSys Lab.
I can be your advisor, if you are in undergraduate program of Informatics Engineering at UDINUS.
I will taking more visiting student (different major or university is allowed) or visitors or industrial employee related with computer science.


  • M.Cs, Universitas Gadjah Mada Yogyakarta (2014-2017)
  • S.Kom, Informatics Engineering, Universitas Dian Nuswantoro Semarang (2009-2013)

Job Experiences:

  • C++ Programmer, Gameloft Indonesia, Yogyakarta (2013-2014)
  • Laborant at D.2.g Laboratory, Universitas Dian Nuswantoro (2012-2013)

Workshop/Professional activity:

Recent paper:

  • 2019
    • Setiawan, A., Agiwahyuanto, F., & Arsiwi, P. (2019). A Virtual Reality Teaching Simulation for Exercise During Pregnancy. International Journal of Emerging Technologies in Learning, 14(1). DOI:
  • 2018
    • Setiawan, A., Pulungan, R., (2018). Deep Belief Networks for Recognizing Handwriting Captured by Leap Motion Controller. International Journal of Electrical and Computer Engineering (IJECE), 8(6), DOI:
    • Nugraha, A. S., Faza, A. N., Indayani, W., Haryanto, H., & Setiawan, A. (2018, September). A Natural Childbirth Training Simulation in Virtual Environment For Prospective Midwife. In 2018 5th International Conference on Information Technology, Computer, and Electrical Engineering (ICITACEE) (pp. 142-146). IEEE. url:
    • Setiawan, A., Agiwahyuanto, F., & Arsiwi, P. (2018, September). Heart Rate Monitoring System in Virtual Environment: The Case of Daily Exercise with Virtual Reality. In 2018 International Seminar on Application for Technology of Information and Communication (pp. 400-405). IEEE. url:
    • Setiawan, A., Nugraha, A. S., Haryanto, H., & Gamayanto, I. (2018). Game Virtual Reality Turn-Based untuk Pelatihan Permainan Tradisional Benthik. Seminar Nasional GEOTIK 2018. url:
  • 2017
    • Setiawan, A., Nugraha, A. S., Haryanto, H., & Gamayanto, I. (2017). Benthix VR: A Virtual Reality Simulation Application to Preserve Traditional Benthik Game. ComTech: Computer, Mathematics and Engineering Applications, 8(4), 183-189. DOI:
  • 2013
    • Setiawan. A, Kartikadarma. E., dan Haryanto. H, 2013, Preservation of Gobak Sodor traditional games using augmented reality computer game simulation, International Conference of Information and Communication Technology (ICoICT), pp. 235-240. url:
  • Student Theses:
    • 2019
      • KAS RAYGAPUTRA ILAGA (A11.2015.08977), Procedural Content Generation in Item Stats of RPG Game using Genetic Algorithm, Bachelor Theses, Informatics Engineering, Faculty of Computer Science, Universitas Dian Nuswantoro